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  • 14 March 2017

    Better grid systems in UI design tools

    Digital designers must be able to explore the consequences of grids visually—not just in code.

  • 14 March 2017

    Are grid systems still relevant in digital product design?

    Design systems are more useful than ever—but formal grids don’t always translate well to UI/UX work.

  • 7 February 2017

    The importance of play in design tools

    While Ryan and I are working hard on Subform, I want to discuss something that one of our Kickstarter backers brought up: the importance of play.

  • 24 October 2016

    Hey, UI/UX designers. Stop pushing pixels.

    Constantly shifting around elements in tiny pixel increments is one of the biggest time sinks during the visual design process. What if the computer did this work for you?

  • 09 October 2016

    Disrupting design interns, comps, and redlines

    Static comps aren’t responsive. Redlines are a pain. Both fail as designs inevitably change. Can we do production work better?

  • 05 October 2016

    Digital Product Design Is Not Graphic Design

    Digital design has far more in common with industrial design than it does with graphic design. So what can our digital tools learn from 20+ years of CAD tools?

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